SRTS Fix for the "unable to target map" bug

First, find the tile ID for an appropriate tile in your save game world map that is not either water or impassable terrain. Open Rimworld and load the save you want to edit. Then turn on Dev Mode. Open the world map (click the "World" button on the bottom bar), then select any desired tile that is not either water or impassable. Towards the bottom left of the screen, click the "Terrain" button. The new window will have a line that says "Debug world tile ID", followed by a number. This is the number you need. In the example picture below, the number is 178612.

Next, open your save file with Notepad or Notepad ++. To find your save file, open the Rimworld options menu and click "Open save data folder." Go to the "saves" directory and open the desired save game file. MAKE A BACKUP OF YOUR SAVE FILE FIRST IN CASE ANYTHING GOES WRONG.

Once open, hit ctrl + F to search the file for this exact string: "shiporbiting". It should jump you to the following block of code:



ShipOrbiting

1854

1

Faction_83

13302269



-3

150



In the line: 1, change "1" to the tile ID you found previously. From the example above, the line should now read: 178612

Save and close the file, and load Rimworld. SRTS ships should now be able to fly from the planet map tiles to your orbiting shit. Fuel cost will be calculated based on the distance between where the SRTS ship takes off and the map tile you selected -- i.e., fuel cost will be very low if you set the map tile close to your ground base.