Ship-Ship Combat Primer

Space isn’t safe; sometimes mechanoids and spacers will try to kill you. Hence, you are going to need some weapons and shields to defend yourself. And if that doesn’t work? More armor, marines, and weapons!

The Bridge


The Bridge is the most relevant building on your ship while in combat. From here, you can toggle the shields, select all weapons, change your relative ship position, and flee from combat. If the bridge is destroyed, your ship will crash on the surface of the planet. Any colonists in auto-ejector caskets will be launched to the surface, though some will make it to the auto-ejector caskets if not inside.

Distance Matters
1. The distance between your ship and the enemy ship is shown on the right side menu.

2. Distance modifies the accuracy and usability of the three ship weapon types.

3. Once your ship is far enough distance away from the enemy ship, you can flee combat.

Defending your ship
1. Double Hull your ship once in space.

2. Slap on a Shield Generator, with heat sinks

3. Have a room dedicated to heat sinks, with 3x3 empty squares surrounded by 8 ship radiators, 1 airlock, 4 ship hull on corners. (Ship radiator need 3 tiles to extend and function.) This increases the effective surface area to vent heat.

You can use Hard Points in (4 sizes) to attached security turrets to the outside of your hull to help repel boarders. These turrets will not last long under fire if your shields are down, so ensure they are in protected fields of overlaping arcs a good distance apart.

Mechs and Raiders will drop on your ship in shuttlepods.

Take the Heat
1. When your shield absorbs the energy of projectiles, it generates heat.

2. This heat is transferred to your heat sinks.

3. If your heat capacity is overloaded, your shield generator will break, and you will be exposed. You must repair it with a component.

4. Ship radiators can’t vent heat while the shield is up. This will turn your ship into an oven.

Shoot them Right Back!
There are 3 Types of weapon in 3 Classes

1) Rail Guns

2) Plasma Cannons

3) Laser Batteries

4) and Torpedoes

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